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Description
Hi guys,
I'm trying to use BNM to run my game functions
// Token: 0x06000260 RID: 608 RVA: 0x000021D2 File Offset: 0x000003D2
[Token(Token = "0x6000260")]
[Address(RVA = "0x145A4C0", Offset = "0x14594C0", VA = "0x145A4C0")]
public Table[] FindScripts(string uiName)
{
return null;
}
and Table is
namespace MoonSharp.Interpreter
{
// Token: 0x020000B3 RID: 179
[Token(Token = "0x20000B3")]
public class Table : RefIdObject, IScriptPrivateResource
{
// Token: 0x0600068E RID: 1678 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600068E")]
[Address(RVA = "0x13BFCFC", Offset = "0x13BECFC", VA = "0x13BFCFC")]
public Table(Script owner)
{
}
I try to make this call
BNM_LOG_INFO("Creating mono string");
Mono::String *monoName = CreateMonoString(scriptName);
if (!monoName) {
BNM_LOG_INFO("CreateMonoString failed for %s", scriptName.c_str());
return nullptr;
}
BNM_LOG_INFO("Resolving FindScripts method");
Method<Mono::Array<void *> *> findScripts{};
findScripts = executorClass.GetMethod(BNM_OBFUSCATE("FindScripts"), 1);
BNM_LOG_INFO("FindScripts method resolved: %s", findScripts.str().c_str());
BNM_LOG_INFO("Invoking FindScripts");
Mono::Array<void *> *scriptsArray{};
const auto findScriptsException = TryInvoke([&]() {
scriptsArray = findScripts[executor](monoName);
});
if (findScriptsException.IsValid()) {
auto message = findScriptsException.Message();
BNM_LOG_INFO("FindScripts threw an exception: %s", message.c_str());
return nullptr;
}
if (!scriptsArray) {
BNM_LOG_INFO("FindScripts returned null");
return nullptr;
}
however, the log just stop at
12-08 12:31:39.567 4465 4615 I ByNameModding: Creating mono string
12-08 12:31:39.567 4465 4615 I ByNameModding: Resolving FindScripts method
12-08 12:31:39.567 4465 4615 I ByNameModding: FindScripts method resolved: [Assembly-CSharp-firstpass.dll]::[MoonSharp.Interpreter]::[Table[]] [Assembly-CSharp.dll]::[FGStudio.LuaSystem.Logic]::[MonoBehaviourExecutor].(FindScripts){arguments count: 1}
12-08 12:31:39.567 4465 4615 I ByNameModding: Invoking FindScripts
Did I do anything wrong?
My game just crash at that. No log for the exception.
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