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Feature Requests - checklist. #46

@ghost

Description

Features from the main storyline:

  • Ability to skip trips, cutscenes & phone calls.
  • Ability to enter "turret-mode".
  • Re-implementation of vehicle "sunk" objective. (from beta v0.7.2)
  • Ability to copy mini-game-segments from Cesar Vialpando, Life's a Beach & Nightclub Dance.
  • Ability to heal from Dispensers.
  • Fixed vehicle and pickup spawns from vanilla, except collectibles.

Features for Designers:

  • Hotkeys for Jetpack.
  • Hotkeys to teleport to selected, first/last or a specific objective.
  • Make cutscene cameras visible in editing scene.
  • Ability to edit objectives from the scene itself i.e. without opening the menu.
  • Implementation of Interior Selection (preferably using sliders).
  • Automatic creation of "Start mission" and "End mission" objectives upon starting ldyom.
  • Checkpoint entity should automatically tie "Spawn Before" and "Delete After" parameter to the selected objective.
  • Objectives checkpoint box should automatically pick the most recently created checkpoint entity.
  • Infinite sprint when in editing-phase.
  • Automatically setting radio off when in editing-phase & reverting the change during mission testing.
  • Ability to 'go back' in menu.

Elusive Features:

  • LDYOM-Exclusive cheat codes for debugging, like airbreak, toggle enex markers. For eg: "LDSTOP" is used to force stop mission-testing.
  • Implementation of Carrec Path from MM.
  • Ability to play cutscenes from the main storyline.
  • Auto-update implementation.
  • Implementation of "interpolation" graph editor for cutscenes & character animations, instead of presets.
  • Ability to attach objects to specific parts of actors or player.

I won't be adding any more feature requests until I fully test the next stable release.

@GeTechG No need to focus on these until LDYOM becomes stable enough for basic mission creation.

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