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Description
Features from the main storyline:
- Ability to skip trips, cutscenes & phone calls.
- Ability to enter "turret-mode".
- Re-implementation of vehicle "sunk" objective. (from beta v0.7.2)
- Ability to copy mini-game-segments from Cesar Vialpando, Life's a Beach & Nightclub Dance.
- Ability to heal from Dispensers.
- Fixed vehicle and pickup spawns from vanilla, except collectibles.
Features for Designers:
- Hotkeys for Jetpack.
- Hotkeys to teleport to selected, first/last or a specific objective.
- Make cutscene cameras visible in editing scene.
- Ability to edit objectives from the scene itself i.e. without opening the menu.
- Implementation of Interior Selection (preferably using sliders).
- Automatic creation of "Start mission" and "End mission" objectives upon starting ldyom.
- Checkpoint entity should automatically tie "Spawn Before" and "Delete After" parameter to the selected objective.
- Objectives checkpoint box should automatically pick the most recently created checkpoint entity.
- Infinite sprint when in editing-phase.
- Automatically setting radio off when in editing-phase & reverting the change during mission testing.
- Ability to 'go back' in menu.
Elusive Features:
- LDYOM-Exclusive cheat codes for debugging, like airbreak, toggle enex markers. For eg: "LDSTOP" is used to force stop mission-testing.
- Implementation of Carrec Path from MM.
- Ability to play cutscenes from the main storyline.
- Auto-update implementation.
- Implementation of "interpolation" graph editor for cutscenes & character animations, instead of presets.
- Ability to attach objects to specific parts of actors or player.
I won't be adding any more feature requests until I fully test the next stable release.
@GeTechG No need to focus on these until LDYOM becomes stable enough for basic mission creation.
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