Skip to content

What's the right way to use TetGen? #97

@Xayah-Hina

Description

@Xayah-Hina

Hi~

I'm working on a FEM simulation on PositionBasedDynamics and get trapped by the right way to convert a obj mesh to a tet model.

In the example scene DeformableSolidCollisionScene, I learned that .ele file and .node file are required to get a tetrahedron model, they're produced by the tool TetGen.

But unfortunately, I found that TetGen seems not to support a direct approach to convert a .obj file to .ele and .node TetGen doc, it seems only support .off .ply .stl .mesh. And there is a command tetgen -pqa5000.0 Armadillo_UV_low.off at the last line of the files armadillo_4k.ele and armadillo_4k.node, which hints that a .off is required, but I don't know where can I get the .off file...


So my confusion is that,

  • how can I use TetGen correctly when working on PositionBasedDynamics?

more specifically,

  • what is the .off file?
  • is it simply converted from a .obj file or whatever else?
  • what is the most recommended way to do with TetGen and PositionBasedDynamics?

Best regards~

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions