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Current problems (that make it more poor design rather than a bug)
With the aggravated station guards (station destroyed) within the core content as an example:
- When forcing close engagements, the AI appears to aim its ship at an angle close to but not quite at the player, and opens fire.
- When waiting for and allowing it to disengage and distance itself before firing, it manages to aim at the player, but does not always open fire in such circumstances.
- When staying still, it appears to circle the player while being aimed at them at all times, but only opening fire every 5 seconds, which is likely intended behavior, however it may or may not be challenging enough for the player, thus for the need for an AI as a distinct NPC-equippable item (refer to Feature Request: Make ship AI a separate equippable item for NPCs #727 )
Potential file responsible for aiming
The file responsible for ship aiming appears to be engine/src/main/java/org/destinationsol/game/input/Shooter.java
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