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Description
How would this work?
Currently, the game has a flat reputation system where you can only gain reputation from buying items and lose reputation from harming faction members. However, an easy way to expand upon the reputation system is to allow enemy factions of a faction to be defined within faction files. Killing enemies from said factions will increase your reputation with the current faction a fractional amount (compared to the amount you would lose from harming faction members.) This could open up a pathway for allowing the player to take an alternate playthrough as a pirate, if they kill enough enemies from their enemy factions (e.g. imperial)
What would this look like?
An example configuration that could work would be:
{ "name": "Imperial", "description": "The Imperial faction has reigned for millennia. Their might is barely contested. Offend at your peril.", "colour": "b0c4de", "defaultDisposition": 50, "shipDesigns": [ "core:imperialBig", "core:imperialCapital", "core:imperialMedium", "core:imperialSmall", "core:imperialTiny", "core:station" ] "enemyFactions": [ "core:pirate", "core:desert", "core:techie" ] }