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Description
Build Info
Description
When zooming in with a scoped weapon (SRS/ZR68L/M41L) in OGNT, there are currently two visual effects that are not parity, as described in the repro steps.
To Reproduce
- Scope in with the SRS (or other sniper;
host_timescalecan be used to slow down the animation)
Expected behavior
These were tested with the SRS.
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1.) Before entering the zoomed-in scope view, expecting the viewmodel scope to be raised towards the camera for about 0.1 seconds (or 6 frames of a 60 fps recording).
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2.) The FOV zoom-in happens instantly for the scope (after the 0.1 seconds vm move).
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3.) The FOV zoom-out happens instantly (including for a quick-switch to a different gun whilst scoped in).
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4.) The SRS muzzle flash is not visible from within the scope.
Example video at 1/10 speed:
ognt_srs.webm
Actual behavior
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1.) The scope is entered instantly.
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2.) The FOV zoom-in is lerped like with the un-scoped weapons.
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3.) The FOV zoom-out is also lerped.
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4.) The SRS muzzle flash is visible from within the scope.
ntre_srs.webm
Operating System
- Windows
- Linux
Version/Distro
11
Additional context and Screenshots
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Additionally, in OGNT, the hip-fire crosshair makes a brief appearance in the 0.1 seconds transition state of the vm scope moving but before we've entered the scope. We don't currently do this. But I imagine we might not want to replicate this one, since we already offer the hip-fire crosshair as an accessibility feature which should cover any use-cases for this pre-scope crosshair to line up shots etc.
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This bug report does not include the following bugs, which are tracked separately:
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