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Hello,Ovilia,actually,your document is very useful,for beginner at least.as you said in your document,there are some parts whitch are different from the newest three.js.for example,when I use 'THREE.ImageUtils.loadTexture',it doesn't work,it reminds me to use 'THREE.TextureLoader' instead,however when I use 'THREE.TextureLoader' ,it reminds me that THREE.Material: 'map' parameter is undefined. I checked out in the three.js file,I don't understand the source code.Therefore ,I want to know if there is some way that could avoid the situation like this.
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