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Feature: bring back RTT or a new similar feature #1579

@kiddu25

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@kiddu25

Which component should be improved?

Rendering

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knowing that original RTT is incompatible with the new cluster shading I'm asking a new system similar to RTT shadows I think that can be cool that for the purpose that people want create map that have only baked light and don't want use RT light shadowed but that want only shadow from weighted_cube or prop_physics etc.
If first a rtt shadow system can work with cluster, I think it's can be better if can got a system of prioritise that "delete" the RTT shadow when move the cube into a light_rt shadow area since in original source engine you have the 2 shadow from rt light and rtt shadow

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    Type: FeatureThis is something completely new that will be added.

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