We have received a bug report had the text:
"Looks like C# client SDK is frequently allocating a substantial amount of memory (250 kb up to several times a second, see red spikes in screenshot). Some of those allocations are pretty beefy (64kb)."
They are currently using SpacetimeDB 1.7.0, but I don't believe that is a factor. They also included a screenshot from Unity's Profiler, showing the SpacetimeDB Network Thread creating these spikes on the Memory section, under the GC Allocated in Frame category.
These spikes are consistent with per-message allocations in the client’s websocket receive pipeline, plus decompression buffering.