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Babylon React Native

Babylon React Native brings the power and flexibility of Babylon.js into a React Native environment via Babylon Native.

Current Status

Limitations

  1. Android and iOS only - support for Windows is experimental.
  2. Touch input only - mouse, keyboard, and controllers are not yet supported.
  3. Single view only - multiple views are not yet supported (only a single view can be displayed).

What is Supported from Babylon.js

See this from the Babylon Native repo.

Performance

React Native applications targeting JavaScriptCore on iOS or Hermes will not have JIT enabled. This may cause performance issues for JavaScript heavy scenarios.

Other

Babylon React Native relies heavily on newer React Native constructs including JSI to get the performance characteristics required for real time rendering. JSI allows for direct synchronous communication between native code and JavaScript code, but is incompatible with "remote debugging." If you need to debug your JavaScript code that uses Babylon React Native, you should enable Hermes and use "direct debugging" (e.g. chrome://inspect or edge://inspect). See the React Native documentation for more info.

Usage

See the package usage for installation instructions and/or the Playground app's App.tsx for example usage. You can also clone this sample repo to quickly get started.

Frameworks (Expo, ...)

Note: Official support for React Native frameworks, like Expo, is not provided by BabylonReactNative. While BabylonReactNative may work with these frameworks, we do not conduct testing, bug fixes, or feature development to ensure compatibility.

Contributing

This quick overview will help you get started developing in the Babylon React Native repository. We support development on Windows and macOS, but assume the use of PowerShell in the instructions below (unless otherwise noted).

If you are interested in making contributions, be sure to also review CONTRIBUTING.md.

Using BabylonReactNative

The following section will describe how to build locally a package and how to develop BabylonReactNative. If your intent is to use the plugin, follow instructions in the NPM BabylonReactNative readme.

Preparing a new Repo

Required Tools: git, Node.js (16.13.0+)

Step 1 for all development environments and targets is to clone the repo. Use a git-enabled terminal to follow the steps below.

git clone https://github.com/BabylonJS/BabylonReactNative

Run setup_dev.js script :

cd Package
node setup_dev.js

This will also automatically do the following to prepare your repo for development:

  • Update git submodules to fetch Babylon Native and its dependencies
  • [macOS only] Run CMake to generate the iOS Xcode project for Babylon React Native
  • [macOS only] Run pod install to install cocoa pod dependencies

Finally run Playground Test App using:

cd Apps/Playground
npm run ios

or

cd Apps/Playground
npm run android

Configuring a Mac Dev Environment

Required Tools: Android Studio (including NDK 23.1.7779620), CMake, Ninja, JDK 13

  • The PATH environment variable must include the path to adb (typically ~/Library/Android/sdk/platform-tools/).
  • The PATH environment variable must include the path to Ninja, or Ninja must be installed via a package manager.
  • The ANDROID_HOME environment variable must be defined (typically ~/Library/Android/sdk).
  • The ANDROID_SDK_ROOT environment variable must be defined (typically ~/Library/Android/sdk).
  • The ANDROID_AVD_HOME environment variable must be defined if you plan to use Android emulators (typically ~/.android/avd).
  • The JAVA_HOME environment variable must be defined to point to the correct version of the JDK (typically /usr/libexec/java_home -v 13).

You can typically configure your environment by editing ~/.zshrc and adding the following:

export PATH=$PATH:~/Library/Android/sdk/platform-tools/
export PATH=$PATH:~/path_to_ninja_binary/ # Only for manual installations of Ninja (not package manager-based installations).
export ANDROID_HOME=~/Library/Android/sdk
export ANDROID_SDK_ROOT=~/Library/Android/sdk
export ANDROID_AVD_HOME=~/.android/avd
export JAVA_HOME=$(/usr/libexec/java_home -v 13)

Configuring a Windows Dev Environment

Required Tools: Android Studio (including NDK 23.1.7779620), CMake, Ninja, Visual Studio 2022

  • The PATH environment variable must include the path to adb (typically %LOCALAPPDATA%/Android/sdk/platform-tools/).
  • The PATH environment variable must include the path to Ninja, or Ninja must be installed via a package manager.
  • The ANDROID_HOME environment variable must be defined (typically %LOCALAPPDATA%/Android/sdk).
  • The JAVA_HOME environment variable must be defined (typically %ProgramFiles%/Android/Android Studio/jre).

Configuring a Linux Dev Environment

Required Tools: Android Studio (including NDK 23.1.7779620)

With Ubuntu, you can install needed packages by this command:

sudo apt-get install adb ninja-build openjdk-14-jdk android-sdk

Update PATH with these commands:

export ANDROID_HOME=$HOME/Android/Sdk
export PATH=$PATH:$ANDROID_HOME/emulator
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/tools/bin
export PATH=$PATH:$ANDROID_HOME/platform-tools

Troubleshooting

  • If the Metro server is not started with npm run android, you can start it manually by running npm run start in a terminal.
  • Android Studio is the tool of choice for downloading the various versions of NDK.
  • If something goes wrong with the build npm run android --verbose can give some hints.
  • If the emulator is not launched by the build, you can run ~/Android/Sdk/emulator/emulator @name_of_your_image.
  • For other emulator issues, follow the instructions from Babylon Native documentation.
  • Refer to the Babylon Native documentation for additional information that may help troubleshoot issues.

Universal Windows Platform (UWP)

UWP can only be built on a PC. CMake must be manually run to generate project definitions for BabylonNative dependencies.

  1. Run npm ci in Apps\Playground\Playground.
  2. Run npm ci in Package.
  3. Run npx gulp buildUWP in Package. This command will run cmake and build BabylonNative dependencies. It may take a while to complete.
  4. In Apps\Playground\Playground, run npm run windows.

Note: if you experience build issues for Apps\Playground related to autolinking, try running npx react-native autolink-windows in the Apps\Playground\Playground folder. You can also run npm run windows-verbose to view logging.

Testing in the Playground App

When making local changes, the following manual test steps should be performed within the Playground app to prevent regressions. These should be checked on Android and iOS, and ideally in both debug and release, but minimally in release.

  1. Basic rendering - launch the Playground app and make sure the model loaded and is rendering at 60fps.
  2. Animation - make sure the loaded model is animating.
  3. Input handling - swipe across the display and make sure the model rotates around the y-axis.
  4. Display rotation - rotate the device 90 degrees and make sure the view rotates and renders correctly.
  5. View replacement - tap the Toggle EngineView button twice to replace the render target view.
  6. Engine dispose - tap the Toggle EngineScreen button twice to dispose and re-instantiate the Babylon engine.
  7. Suspend/resume - switch to a different app and then back to the Playground and make sure it is still rendering correctly.
  8. Fast refresh (debug only) - save the App.tsx file to trigger a fast refresh.
  9. Dev mode reload (debug only) - in the Metro server console window, press the R key on the keyboard to reload the JS engine and make sure rendering restarts successfully.
  10. XR mode - tap the Start XR button and make sure XR mode is working.
  11. XR display rotation - rotate the device 90 degrees and make sure the view rotates and renders correctly.
  12. XR view replacement - tap the Toggle EngineView button twice to replace the render target view.
  13. XR suspend/resume - switch to a different app and then back to the Playground and make sure it is still rendering correctly.

Building the NPM Package

Every change for a Pull Request will trigger the build of the NPM package. The artifact is named BabylonReactNative and can be found in the Artifact section of the corresponding GitHub Action.

⚠️ The zip contains a Tarball Gzipped .tgz that is automatically decompressed on macOS. When installing that directory ( npm install /path/to/unzipped/untarred/package ) npm creates symlinks that are not supported by the build system. Installing the .tgz instead of its decompressed version works correctly.

To get a .tgz that can be shared or published, follow these steps:

Prepare tools:

cd Package
npm install

Prepare package dependencies

cd ../Modules/@babylonjs/react-native
export BABYLON_NO_CMAKE_POSTINSTALL=1
npm install

Build BabylonNative source tree, build TypeScript copy mandatory files:

cd Package
npx gulp buildAssembled

Package content is in Package/Assembled folder. Run npm pack to make a .tgz.

Supported Versions

Package versions are listed on this npm.js page: @babylonjs/react-native. Check supported Babylon.js version and corresponding BabylonNative dependency in package README

Security

If you believe you have found a security vulnerability in this repository, please see SECURITY.md.

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