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@jody jody requested a review from Copilot November 1, 2025 22:03
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Pull Request Overview

This PR adds the foundational structure for a Lights Out game implementation by introducing a board model, constructors for dependency injection, and method stubs for game logic. The implementation is currently incomplete with TODO markers indicating future work.

  • Adds LightsOutBoard nested class to manage grid state and game operations
  • Implements multiple constructors supporting dependency injection for testing
  • Defines method signatures for game mechanics (toggle, display, win condition, randomization)

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* @version 1
*/
class LightsOutGame implements Game {
static int DEFAULT_BOARD_SIZE = 5;
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The field DEFAULT_BOARD_SIZE should be declared as static final instead of just static to ensure it remains a constant and cannot be modified.

Suggested change
static int DEFAULT_BOARD_SIZE = 5;
static final int DEFAULT_BOARD_SIZE = 5;

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* @param column the column index
* @return true if light is on, false if off
*/
boolean getCell(int row, int column) {
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The access modifier for getCell is missing. It should be explicitly declared as public for consistency with other getter methods and to match typical getter visibility patterns.

Suggested change
boolean getCell(int row, int column) {
public boolean getCell(int row, int column) {

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* @param column the column index
* @param value true to turn on, false to turn off
*/
void setCell(int row, int column, boolean value) {
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The access modifier for setCell is missing. It should be explicitly declared as public for consistency with other setter methods and to match typical setter visibility patterns.

Suggested change
void setCell(int row, int column, boolean value) {
public void setCell(int row, int column, boolean value) {

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* Checks if all lights are off.
* @return true if all lights are off, false otherwise
*/
boolean allOff() {
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The access modifier for allOff is missing. It should be explicitly declared as public to maintain consistency with other public methods in the class.

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boolean allOff() {
public boolean allOff() {

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/**
* Randomizes the board state.
*/
void randomize() {
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The access modifier for randomize is missing. It should be explicitly declared as public to maintain consistency with other public methods in the class.

Suggested change
void randomize() {
public void randomize() {

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* @param column the column index
* @param value true to turn on, false to turn off
*/
void setCell(int row, int column, boolean value) {
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The parameter 'value' is never used.

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* @param column the column index
* @return true if light is on, false if off
*/
boolean getCell(int row, int column) {
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The parameter 'row' is never used.

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* @param column the column index
* @return true if light is on, false if off
*/
boolean getCell(int row, int column) {
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The parameter 'column' is never used.

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Comment on lines +90 to +91
// TODO: Implement toggle logic (Task #91)
return false;
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The parameter 'row' is never used.

Suggested change
// TODO: Implement toggle logic (Task #91)
return false;
// Check bounds
if (row < 0 || row >= numRows || column < 0 || column >= numColumns) {
return false;
}
// Helper to toggle a cell if in bounds
java.util.function.BiConsumer<Integer, Integer> toggleCell = (r, c) -> {
if (r >= 0 && r < numRows && c >= 0 && c < numColumns) {
grid[r][c] = !grid[r][c];
}
};
// Toggle the selected cell and its neighbors
toggleCell.accept(row, column); // Center
toggleCell.accept(row - 1, column); // Up
toggleCell.accept(row + 1, column); // Down
toggleCell.accept(row, column - 1); // Left
toggleCell.accept(row, column + 1); // Right
return true;

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Comment on lines +90 to +91
// TODO: Implement toggle logic (Task #91)
return false;
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The parameter 'column' is never used.

Suggested change
// TODO: Implement toggle logic (Task #91)
return false;
// Check bounds
if (row < 0 || row >= numRows || column < 0 || column >= numColumns) {
return false;
}
// Toggle the specified cell and its immediate neighbors
int[][] directions = { {0,0}, {-1,0}, {1,0}, {0,-1}, {0,1} };
for (int[] dir : directions) {
int r = row + dir[0];
int c = column + dir[1];
if (r >= 0 && r < numRows && c >= 0 && c < numColumns) {
grid[r][c] = !grid[r][c];
}
}
return true;

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Add description to this PR that links it with the associated issue.

Add comment that verifies that the code does not introduce new errors (build or runtime) and complies with coding convention (checkstyle).

@jody
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jody commented Nov 1, 2025

Please link this PR to an issue.
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Please provide a meaningful description for this PR.

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