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Map Fixes 10#98

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DESTROYGIRL merged 3 commits intoNeotokyoRebuild:masterfrom
DESTROYGIRL:mapfix10
Feb 15, 2026
Merged

Map Fixes 10#98
DESTROYGIRL merged 3 commits intoNeotokyoRebuild:masterfrom
DESTROYGIRL:mapfix10

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@DESTROYGIRL
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Oilstain:

  • Made a bunch of physics props static, including bikes
  • Set some physics props as debris
  • Made some brushes func_detail

Rise:

  • Set lamps at top spawn corridor as debris
  • Made chairs in conference heavy

Rogue:

Terminal:

  • Made all doorhandles static

@DESTROYGIRL DESTROYGIRL requested a review from a team February 13, 2026 16:47
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@sunzenshen sunzenshen left a comment

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Looks good to me at least for gradual improvements for PUGs, just some observations:

In rogue, I can still toss the ghost over the fence here and the other side near the yellow van:

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And trying to order the bots to go to that area confirms that they cannot go to that location for the ghost:

Image Image

I tossed the ghost into the water and it seems to have disappeared from the game mode?

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The chairs being static really seems to help the bots not trip over the chairs in oilstain.

Checked that the motorcycles are now static:

Image Image Image Image

The cardboard box is still physics based but could not manage to injure myself on it, so maybe the debris property is working?

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And these cardboard boxes

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Same for this janitorial bucket:

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And this water jug:

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I don't know how to injure myself with the rise roof lamps but at least they still look good:

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For reference wrt to oilstain, this bucket seems to be static:

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Chairs in conference room do seem to be heavier:

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I didn't check every door handle in terminal, but they seem fine?

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@sunzenshen sunzenshen requested review from a team February 14, 2026 21:29
@DESTROYGIRL DESTROYGIRL removed the request for review from a team February 14, 2026 21:46
@DESTROYGIRL DESTROYGIRL merged commit 029dbfe into NeotokyoRebuild:master Feb 15, 2026
@DESTROYGIRL DESTROYGIRL deleted the mapfix10 branch February 15, 2026 13:24
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3 participants