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Purpose of this PR

This PR aims to backport all changes that we needed to make in order to release Netcode from release/2.8.0 branch that includes cherry-picks of:

Jira ticket

N/A

Changelog

N/A but it modifies/corrects the existing one

Documentation

N/A

Testing & QA (How your changes can be verified during release Playtest)

N/A, tested during release and changes are small/changelog related

Backports

N/A

NoelStephensUnity and others added 3 commits January 20, 2026 16:12
Fixing issue where spawning a player in distributed authority mode via a client, typically session owner, other than the newly connected client and scene management is disabled then the already spawned players will not properly get synchronized by each owning client due to the newly connected client's identifier already being added prior to synchronization.
Adding change log entry.
* Updated changelog and package version for Netcode in anticipation of v2.8.0 release

* fix

Transport topology type mismatch on OSX.

* Revert "Updated changelog and package version for Netcode in anticipation of v2.8.0 release"

This reverts commit 037fe45.

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Co-authored-by: netcode-automation <svc-netcode-sdk@unity3d.com>
Co-authored-by: Noel Stephens <noel.stephens@unity3d.com>
@michalChrobot michalChrobot self-assigned this Jan 20, 2026
@michalChrobot michalChrobot requested a review from a team as a code owner January 20, 2026 15:18
@michalChrobot michalChrobot changed the title chore: Merging back changes after Netcode .0.82 release chore: Merging back changes after Netcode 2.8.0 release Jan 20, 2026
@michalChrobot michalChrobot merged commit 8ba1f85 into develop-2.0.0 Jan 20, 2026
21 of 25 checks passed
@michalChrobot michalChrobot deleted the backport-release-2-8-0 branch January 20, 2026 16:57
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3 participants