Learn UI/UX laws by actually designing, not just reading about them.
Pixel Playground turns classic UI/UX principles into hands-on design challenges you can see, build, and feel.
UXplained is an interactive design repository where abstract UI/UX laws become practical mini-projects.
Instead of boring theory dumps, you:
- Design screens ✨
- Build components 🧩
- Create animations 🎞️
- Understand why good design works
Think of it as a design gym — small reps, real skills, visible growth.
To help learners:
- Understand core UI/UX laws intuitively
- Apply design principles through real visuals
- Build a strong design portfolio with meaningful work
- Learn by doing (not memorizing)
Each Issue focuses on one UI/UX law.
Every issue includes:
- 📘 A simple explanation of the law
- 🛠️ A design task (UI / component / animation)
- 🏷️ Tags (Open-for-all / Competitive)
- ⭐ Points (for motivation & fun)
You can use Figma, Framer, After Effects, or any design tool you like.
All design challenges are listed as GitHub Issues.
Each issue focuses on one UI/UX law or concept and gives you a task to explore it visually.
👉 Details, rules, and expectations for each challenge are explained inside the issue itself, so the README stays clean and easy to skim.
Pick an issue that excites you, not the one that feels easiest.
If you're new to UI/UX or want concepts explained simply, these resources are gold:
- Laws of UX — Simple explanations with visuals https://lawsofux.com
- UXtweak — Clear, research‑examples based UX articles https://blog.uxtweak.com/ux-laws-and-principles/
- Mobbin — Real app UI patterns
- Dribbble — Visual inspiration (use wisely 😉)
- Behance — Full case studies
- Figma Community — Files you can explore and remix
- Growth.Design — UX case studies explained step‑by‑step
Don’t just scroll. Pause. Observe. Ask why a design works.
🤖 You can use AI. Seriously — no guilt, no drama.
But here’s the real thing I want you to remember:
AI can help you understand, but you have to decide.
AI can give ideas, but you give taste.
AI can suggest, but you create.
Don’t design what’s easiest to generate.
Design what helps you think more, see better, and grow as a designer.
Your curiosity, your mistakes, your iterations — that’s where the learning lives.
Tools will change. Your creative thinking shouldn’t.
Don’t do what’s fastest.
Do what:
- Teaches you something new
- Pushes you slightly out of comfort
- Makes you think like a designer
Messy attempts > perfect shortcuts.
Experience is the real reward.
Pick an issue. Explore. Experiment. Learn.
Thank you for participating in UXplained. Taking the first step matters more than being perfect, and we’re glad you’re here.
If you get stuck at any point — even with a very basic doubt , feel free to reach out to your mentors anytime, that’s exactly why mentors are for.
We’re always happy to help and guide you through the process.
Keep learning, keep experimenting, and enjoy the journey.
With Excitement!
— Your Mentors 🤍
Happy designing 💫