[ET-VK][ez] Add a setting to disable multithreading when compiler shaders during build #16325
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Summary:
Context
Currently, the
gen_vulkan_spv.pyscript which orchestrates compute shader compilation for the Vulkan backend uses a thread pool to help parallelize shader compilation.However, when Claude Code is instructed to build ExecuTorch via CMake, it runs into permission issues when trying to launch threads.
As a workaround, this PR adds a setting to control the number of threads that is used during shader compilation. 1 will result in serial compilation and -1 will result in querying the number of processors available.