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pooling-system

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An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.

  • Updated Oct 31, 2024
  • C#

Smart E-Rickshaw Pooling System for University Campuses — built using React, Vite, TypeScript, Firebase Auth, Zustand & Leaflet. A complete Software Engineering project with role-based login (Student/Driver/Admin), real-time ride booking UI, map integration & demo mode.

  • Updated Dec 3, 2025
  • TypeScript

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