🌐 ― PoolSync's solution to Mojang's Pool limiting.
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Updated
Oct 29, 2025 - Java
🌐 ― PoolSync's solution to Mojang's Pool limiting.
An efficient Unity object pooling system designed for simplicity and flexibility. Supports multiple object types including particle systems and audio, with features for auto-enabling on instantiation, resetting on despawn, and dynamic pool resizing.
Smart E-Rickshaw Pooling System for University Campuses — built using React, Vite, TypeScript, Firebase Auth, Zustand & Leaflet. A complete Software Engineering project with role-based login (Student/Driver/Admin), real-time ride booking UI, map integration & demo mode.
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