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Releases: mphe/GDNative-Ropesim

v1.8

15 Jun 17:40

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This release includes bugfixes, improvements and new features.

What's Changed

  • Add web support
  • Add option to report collision contact points
  • Reduce erratic movement when changing segment count
  • Add option to disable RopeInteractions in editor
  • Add example for attaching multiple ropes to a RigidBody
  • Add noise based wind by @cullvox in #35

New Contributors

Full Changelog: v1.7...v1.8

v1.7

23 May 22:42

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  • Bugfixes
  • Added support for collisions with physics bodies

v1.6

18 Mar 21:03

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  • Fix compatibility with older Glibc versions on Linux
  • Upgrade the project to Godot 4.4. It still works on older versions.

v1.5

08 Feb 20:11

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  • Fixed a memory leak
  • Implemented an offset property in RopeInteraction
  • Added on_pre_pre and on_post_post signals to NativeRopeServer for better execution order management.

Full Changelog: v1.4...v1.5

v1.4

23 Sep 20:27

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Full Changelog: v1.3...v1.4

v1.3

28 Jul 15:55
b6874d4

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v1.3

v1.2

11 May 12:18

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v1.2

v1.1.2

02 May 16:24
faea32a

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Fixes Android and MacOS builds.

v1.1.1

06 Nov 19:37

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v1.1.1

v1.1

05 Nov 18:47

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First Godot 4.2 compatible version of this addon.