Releases: mphe/GDNative-Ropesim
Releases · mphe/GDNative-Ropesim
v1.8
15 Jun 17:40
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This release includes bugfixes, improvements and new features.
What's Changed
Add web support
Add option to report collision contact points
Reduce erratic movement when changing segment count
Add option to disable RopeInteractions in editor
Add example for attaching multiple ropes to a RigidBody
Add noise based wind by @cullvox in #35
New Contributors
Full Changelog : v1.7...v1.8
v1.7
23 May 22:42
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Bugfixes
Added support for collisions with physics bodies
v1.6
18 Mar 21:03
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Fix compatibility with older Glibc versions on Linux
Upgrade the project to Godot 4.4. It still works on older versions.
v1.5
08 Feb 20:11
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Fixed a memory leak
Implemented an offset property in RopeInteraction
Added on_pre_pre and on_post_post signals to NativeRopeServer for better execution order management.
Full Changelog : v1.4...v1.5
v1.4
23 Sep 20:27
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v1.3
28 Jul 15:55
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v1.2
11 May 12:18
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v1.1.2
02 May 16:24
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Fixes Android and MacOS builds.
v1.1.1
06 Nov 19:37
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v1.1
05 Nov 18:47
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First Godot 4.2 compatible version of this addon.